Announcement

Collapse
No announcement yet.

GPU features

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • GPU features

    Hey all

    I know this has been mentioned in other threads, but just to put in one post:
    GPU features required for Automotive rendering:

    VRScans
    Wrapper GI etc. support
    Environment Overrides - Secondary Matte texture etc.

    Cheers

  • #2
    Thanks for the feedback! Really helps to know what people need more.

    We have VRScans working in the internal builds, so this is pretty much checked (some folks beta tested them already https://www.behance.net/gallery/5666...rsche-IAA-2017, https://www.behance.net/gallery/5365...GT2-on-VRScans).
    Better wrapper and environment overrides are in the todo, but I can't give ETA for those atm.

    Best,
    Blago.
    V-Ray fan.
    Looking busy around GPUs ...
    RTX ON

    Comment


    • #3
      Hey Blago

      Excellent. Looks great.

      Is it possible to get on the beta for VRScans?

      Cheers

      Comment


      • #4
        Hopefully in a couple of weeks.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Ooh, I'd like to add dispersion to the GPU feature list, if poss.

          Cheers.

          Comment


          • #6
            Oh, and the VRayLightMtl, please.

            Comment


            • #7
              Hi Vlado

              Just checking in on the progress of:
              Full Wrapper GI etc. support
              Environment Overrides - Secondary Matte texture etc.

              on the GPU

              Cheers

              Comment


              • #8
                Hi Blago

                Just checking in on the list?
                Particularly the Overrides, as we can't use the GPU's for final renders, without

                Cheers

                Comment


                • #9
                  Not sure what about LightMtl was not working, but it is supported for quite a while now.
                  In the nightlies we have added support for dispersion, so this is coming too. We still haven't looked into the overrides.

                  Best,
                  Blago.
                  V-Ray fan.
                  Looking busy around GPUs ...
                  RTX ON

                  Comment


                  • #10
                    Cool, cheers for the update.

                    That's great.

                    Comment


                    • #11
                      Originally posted by savage309 View Post
                      Not sure what about LightMtl was not working, but it is supported for quite a while now.
                      In the nightlies we have added support for dispersion, so this is coming too. We still haven't looked into the overrides.

                      Best,
                      Blago.
                      I think it was the transparency part of the LightMtl, which, just checking, is not supported.

                      Comment


                      • #12
                        Originally posted by sherridge101 View Post

                        I think it was the transparency part of the LightMtl, which, just checking, is not supported.
                        Ah, right. This is also fixed for the next update and is already fixed in our internal nightlies.

                        Best,
                        Blago.
                        V-Ray fan.
                        Looking busy around GPUs ...
                        RTX ON

                        Comment


                        • #13
                          Could we get support for the Maya image plane on the GPU please?
                          Director & 3D Artist at Focal CGI

                          Comment


                          • #14
                            That's been requested before and is on the to-do list. I'll add your vote for it.
                            Alex Yolov
                            Product Manager
                            V-Ray for Maya, Chaos Player
                            www.chaos.com

                            Comment


                            • #15
                              Thanks. Now that we have V-Ray next in Maya will I need to register to be on the nightlies again?

                              I already have access to V-Ray 3 nightlies.
                              Director & 3D Artist at Focal CGI

                              Comment

                              Working...
                              X