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Improved Native Vray Curvature

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  • Improved Native Vray Curvature

    Hi,

    Friends in Max fourms have requested this once a year since 2015. Just want to voice for Maya users here.

    https://forums.chaosgroup.com/forum/...boomlabs/page2
    https://forums.chaosgroup.com/forum/...ill-be-awesome
    https://forums.chaosgroup.com/forum/...feedback/page3

    I have tried to use the current VrayDirt and VrayCurvature to do procedural edge wear but the control is not quite to the level I expect. Hope to see the improvements mentioned in above threads implemented in VrayCurvature for Maya.

    Thanks!
    Last edited by jasonhuang1115; 12-11-2017, 11:44 AM.
    always curious...

  • #2
    Yes, it's on the "to do" list.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks for adding that to the "to do" list, Vlado.
      always curious...

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      • #4
        Great to hear, it'll make it a really viable option for our lookdev, rich dirt has caused a lot of problems of late!

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        • #5
          Originally posted by vlado View Post
          Yes, it's on the "to do" list.

          Best regards,
          Vlado
          German guy, sorry for my English.

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