Hi, I' been trying to use the instancer together with vray.
When using particles as a source I have the option to export per-particle attributes and with instancer overrides, Instancer PP Times.
This allows me to randomize colors and instancer times when instancing vray-proxies.
However working with particles is fairly slow compared to just using the MASH node.
So I prefer to drive my instancer with the MASH network when possible.
Is it easy to do a similar implementation for MASH?
I looked at the .vrscene file and found that the instancer exported with nParticles included: user_float_pp_1 and for the instances parameter: hasInstanceTime and instanceTime.
If I modify the .vrscene and add similar values manually, the mash instancer also gets the time offset and randomized colors.
So it is doable. Should be easy to get time output PP and Colors PP from MASH right?
thanks!
/Erik
When using particles as a source I have the option to export per-particle attributes and with instancer overrides, Instancer PP Times.
This allows me to randomize colors and instancer times when instancing vray-proxies.
However working with particles is fairly slow compared to just using the MASH node.
So I prefer to drive my instancer with the MASH network when possible.
Is it easy to do a similar implementation for MASH?
I looked at the .vrscene file and found that the instancer exported with nParticles included: user_float_pp_1 and for the instances parameter: hasInstanceTime and instanceTime.
If I modify the .vrscene and add similar values manually, the mash instancer also gets the time offset and randomized colors.
So it is doable. Should be easy to get time output PP and Colors PP from MASH right?
thanks!
/Erik
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