Hi,
We uploaded a new build on the website; you can get it at
http://www.chaosgroup.com/en/2/downl...l?s=v-ray-modo
Here is the change log from the build :
Build 3.00.05 (10.02.2015)
=================================================
New features:
===========
(*) Image Map: Support for single channel EXR files;
(*) V-Ray Textures: Added a V-Ray Bercon Noise texture. Can be found in Add Layer -> V-Ray Textures Bercon;
(*) V-Ray Textures: Added a V-Ray Bercon Wood texture. Can be found in Add Layer -> V-Ray Textures Bercon;
(*) V-Ray Textures: Added a V-Ray Blend Normal Maps texture. Can be found in Add Layer -> V-Ray Textures. Use the Schematic to connect the input textures;
(*) V-Ray Textures: Added a V-Ray Distance texture. Can be found in Add Layer -> V-Ray Textures;
(*) V-Ray Materials: Added a V-Ray 2-Sided material. The front and back materials are connected using the Schematic;
Modified features:
===========
(*) Camera: The "Film Offset X" and "Film Offset Y" parameters of MODO's camera now work in V-Ray;
(*) Global Preferences: Added a global preference for enabling automatic adding of the "V-Ray Physical Camera" package to camera items;
(*) Global Preferences: Added global preferences for the initial values of the VFB frame stamp. They are copied to the VFB window
when a scene is rendered. Once a scene is rendered or the frame stamp settings are manually changed from inside the VFB window,
the global preferences are no longer used for that scene;
(*) Global Preferences: Added a global preference that can be used to disable the V-Ray materials affecting MODO's Preview/Final render;
(*) Image Map: Support for the "Image Still" color spaces in MODO 801.
V-Ray for MODO will recognize the sRGB, SRGBf, AdobeRGB(considered same as sRGB), Gamma1.8 and Gamma2.2 color spaces.
All other color spaces are considered same as "Linear";
(*) RT Updates: Changing the MODO render region, VFB render region or the frame width/height will now get updated during RT rendering;
(*) UI VFB: The VFB window state is now saved in the MODO scene. The state includes : VFB window position/size, state of the color corrections,
the frame stamp, lens effects options, etc.;
(*) V-Ray Materials: Changed the default multiple scattering mode for the V-Ray Fast SSS2 and Skin materials to "Raytraced";
(*) V-Ray Object Properties: Added reflection and refraction exclude lists;
(*) V-Ray Textures: The V-Ray Dirt texture now has options to specify "exclude" and "result affect" objects;
Bug fixes:
===========
(*) Shader tree: Fixed opacity/layer mask not working on a texture layer whose effect is set to
one of [bump, normal, stencil, displacement] when it is the first texture layer with that effect above a material;
(*) UI VFB: The VFB window is no longer hidden when the MODO application loses focus on Mac OS X;
(*) UI VFB: The VFB frame stamp is no longer lost when a new render is started;
(*) UI VFB: Fixed a crash on Mac OS 10.10 Yosemite, when clicking the "Choose font" button in the stamp controls;
Greetings,
Vladimir Nedev
We uploaded a new build on the website; you can get it at
http://www.chaosgroup.com/en/2/downl...l?s=v-ray-modo
Here is the change log from the build :
Build 3.00.05 (10.02.2015)
=================================================
New features:
===========
(*) Image Map: Support for single channel EXR files;
(*) V-Ray Textures: Added a V-Ray Bercon Noise texture. Can be found in Add Layer -> V-Ray Textures Bercon;
(*) V-Ray Textures: Added a V-Ray Bercon Wood texture. Can be found in Add Layer -> V-Ray Textures Bercon;
(*) V-Ray Textures: Added a V-Ray Blend Normal Maps texture. Can be found in Add Layer -> V-Ray Textures. Use the Schematic to connect the input textures;
(*) V-Ray Textures: Added a V-Ray Distance texture. Can be found in Add Layer -> V-Ray Textures;
(*) V-Ray Materials: Added a V-Ray 2-Sided material. The front and back materials are connected using the Schematic;
Modified features:
===========
(*) Camera: The "Film Offset X" and "Film Offset Y" parameters of MODO's camera now work in V-Ray;
(*) Global Preferences: Added a global preference for enabling automatic adding of the "V-Ray Physical Camera" package to camera items;
(*) Global Preferences: Added global preferences for the initial values of the VFB frame stamp. They are copied to the VFB window
when a scene is rendered. Once a scene is rendered or the frame stamp settings are manually changed from inside the VFB window,
the global preferences are no longer used for that scene;
(*) Global Preferences: Added a global preference that can be used to disable the V-Ray materials affecting MODO's Preview/Final render;
(*) Image Map: Support for the "Image Still" color spaces in MODO 801.
V-Ray for MODO will recognize the sRGB, SRGBf, AdobeRGB(considered same as sRGB), Gamma1.8 and Gamma2.2 color spaces.
All other color spaces are considered same as "Linear";
(*) RT Updates: Changing the MODO render region, VFB render region or the frame width/height will now get updated during RT rendering;
(*) UI VFB: The VFB window state is now saved in the MODO scene. The state includes : VFB window position/size, state of the color corrections,
the frame stamp, lens effects options, etc.;
(*) V-Ray Materials: Changed the default multiple scattering mode for the V-Ray Fast SSS2 and Skin materials to "Raytraced";
(*) V-Ray Object Properties: Added reflection and refraction exclude lists;
(*) V-Ray Textures: The V-Ray Dirt texture now has options to specify "exclude" and "result affect" objects;
Bug fixes:
===========
(*) Shader tree: Fixed opacity/layer mask not working on a texture layer whose effect is set to
one of [bump, normal, stencil, displacement] when it is the first texture layer with that effect above a material;
(*) UI VFB: The VFB window is no longer hidden when the MODO application loses focus on Mac OS X;
(*) UI VFB: The VFB frame stamp is no longer lost when a new render is started;
(*) UI VFB: Fixed a crash on Mac OS 10.10 Yosemite, when clicking the "Choose font" button in the stamp controls;
Greetings,
Vladimir Nedev
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