Hi,
We have uploaded a new open beta build (3.00.06) on the website; you can get it at
http://www.chaosgroup.com/en/2/downl...l?s=v-ray-modo
Note that, because of the improvements to the texture locator support, old scenes may not render the same as in the previous build.
Here is the change log from the build :
Build 3.00.06 (06.04.2015)
=================================================
New features:
===========
(*) V-Ray Textures: Added a V-Ray Bercon Tile texture. Can be found in Add Layer -> V-Ray Textures Bercon;
(*) V-Ray Textures: Added a V-Ray Ray Switch texture. Can be found in Add Layer -> V-Ray Textures; Use the Schematic to connect the input textures;
(*) V-Ray Textures: Added a V-Ray Softbox texture. Can be found in Add Layer -> V-Ray Textures;
(*) V-Ray Materials: Added a V-Ray Blend material. The base and coat materials are connected using the Schematic;
Modified features:
===========
(*) Lights: New options and changes
(*) Nodal Shading: Added export for Schematic connections to the "Bump Value", "Displacement Value" and "Stencil Value" channels of MODO's material;
(*) Nodal Shading: Added "Bump Value" and "Normal Map" channels to all V-Ray materials. These can be used to connect bump and/or normal maps to V-Ray materials in the Schematic;
(*) RT Updates: Changes to the V-Ray PTex texture will now be detected during RT rendering;
(*) RT Updates: Assigning material/part/selection tags will now be detected during RT rendering (RT CPU with NO DR only);
(*) RT Updates: Changes to "group mask" items in the shader tree will now be detected during RT rendering (RT CPU with NO DR only);
(*) RT Updates: Changes to the "File name" of V-Ray Proxy items will now be detected during RT rendering (RT CPU with NO DR only);
(*) RT Updates: Changes to the "RT - Performance and Memory" and "RT - Stop Conditions" values are now detected during RT rendering.
The GPU texture options cannot be changed while RT is running and will print a warning in the event log.
Changing any of the stop conditions does not restart RT, but only resumes rendering, if the new value of the stop condition is not satisfied;
(*) RT Updates: Changes to V-Ray Car Paint and V-Ray Flakes channels that affect the generated flakes map will cause the flakes map to be recalculated;
(*) RT Updates: Lights
(*) RT Updates: Setting/Removing the target of lights/cameras, as well as moving an existing target will now be detected during RT rendering;
(*) RT Updates: Changing the RT resolution scale in the V-Ray Preferences will now be detected during RT rendering;
(*) RT: RT statistics are printed in the top right corner of the rendered image in the VFB. Can be enabled/disabled from the V-Ray Preferences;
(*) Shader tree: When a material has both a bump map and a normal map specified, V-Ray will now use both. Previously only the normal map was used;
(*) Shader tree: V-Ray now uses the alpha channel of scalar texture effects (displacement, luminous intensity, etc...) when blending them in the shader tree.
(*) Texture Locator: Improved support
(*) V-Ray Menu: Added commands to remove all V-Ray packages from selected items or from all items under the "Remove package" sub-menu;
Greetings,
Vladimir Nedev
We have uploaded a new open beta build (3.00.06) on the website; you can get it at
http://www.chaosgroup.com/en/2/downl...l?s=v-ray-modo
Note that, because of the improvements to the texture locator support, old scenes may not render the same as in the previous build.
Here is the change log from the build :
Build 3.00.06 (06.04.2015)
=================================================
New features:
===========
(*) V-Ray Textures: Added a V-Ray Bercon Tile texture. Can be found in Add Layer -> V-Ray Textures Bercon;
(*) V-Ray Textures: Added a V-Ray Ray Switch texture. Can be found in Add Layer -> V-Ray Textures; Use the Schematic to connect the input textures;
(*) V-Ray Textures: Added a V-Ray Softbox texture. Can be found in Add Layer -> V-Ray Textures;
(*) V-Ray Materials: Added a V-Ray Blend material. The base and coat materials are connected using the Schematic;
Modified features:
===========
(*) Lights: New options and changes
- the mini-shader trees for Light textures are now exported correctly (previously only Image maps were exported for them and no layer blending was done);
- the Rectangular, Ellipse and Dome lights now apply the "Light color" texture effect correctly (on the light itself, and not on the lit surfaces);
- for the Rectangular and Ellipse lights, the texture locator's "Projection type" is ignored for their textures;
- for the Dome light, if the texture locator's "Projection type" is not Spherical or Probe, V-Ray will use Spherical instead;
- added "Use texture", "Texture resolution" and "Adaptive texture sampling" channels for the Rectangle and Dome lights under "Light type specific parameters" in the "V-Ray Light" tab;
- added "Directional" channel for the Rectangle light under "Light type specific parameters" in the "V-Ray Light" tab;
- added "Dome spherical" channel for the Dome light under "Light type specific parameters" in the "V-Ray Light" tab;
- added "Make spherical light" channel for the Point light that turns the Point light into a Spherical light with the Radius from the "Point Light" tab;
- added "Use texture", "Cache texture" and "Texture resolution" channels for the Ellipse light under "Light type specific parameters" in the "V-Ray Light" tab;
(*) Nodal Shading: Added export for Schematic connections to the "Bump Value", "Displacement Value" and "Stencil Value" channels of MODO's material;
(*) Nodal Shading: Added "Bump Value" and "Normal Map" channels to all V-Ray materials. These can be used to connect bump and/or normal maps to V-Ray materials in the Schematic;
(*) RT Updates: Changes to the V-Ray PTex texture will now be detected during RT rendering;
(*) RT Updates: Assigning material/part/selection tags will now be detected during RT rendering (RT CPU with NO DR only);
(*) RT Updates: Changes to "group mask" items in the shader tree will now be detected during RT rendering (RT CPU with NO DR only);
(*) RT Updates: Changes to the "File name" of V-Ray Proxy items will now be detected during RT rendering (RT CPU with NO DR only);
(*) RT Updates: Changes to the "RT - Performance and Memory" and "RT - Stop Conditions" values are now detected during RT rendering.
The GPU texture options cannot be changed while RT is running and will print a warning in the event log.
Changing any of the stop conditions does not restart RT, but only resumes rendering, if the new value of the stop condition is not satisfied;
(*) RT Updates: Changes to V-Ray Car Paint and V-Ray Flakes channels that affect the generated flakes map will cause the flakes map to be recalculated;
(*) RT Updates: Lights
- changes to light textures will now be detected during RT rendering;
- changing the shape of area lights between ellipse and rectangle will now be detected during RT rendering;
- turning "Make spherical light" on/off for the Point light will now be detected during RT rendering;
(*) RT Updates: Setting/Removing the target of lights/cameras, as well as moving an existing target will now be detected during RT rendering;
(*) RT Updates: Changing the RT resolution scale in the V-Ray Preferences will now be detected during RT rendering;
(*) RT: RT statistics are printed in the top right corner of the rendered image in the VFB. Can be enabled/disabled from the V-Ray Preferences;
(*) Shader tree: When a material has both a bump map and a normal map specified, V-Ray will now use both. Previously only the normal map was used;
(*) Shader tree: V-Ray now uses the alpha channel of scalar texture effects (displacement, luminous intensity, etc...) when blending them in the shader tree.
(*) Texture Locator: Improved support
- "Horizontal/Vertical Wrap" and "UV rotation" are now applied as in the MODO renderer;
- the "Reset" and "Edge" options of "Horizontal/Vertical Repeat" now work in V-Ray;
- the "Texture Offset" shader tree effect and "Texture Offset Amplitude" now work in V-Ray;
- "U/V Tile Offset" now works in V-Ray;
- the hidden "Matrix 0 0"..."Matrix 2 2" channels now work in V-Ray;
- the hidden "legacyUVRotation" channel now works in V-Ray;
- "World Transforms" checkbox now works in V-Ray (previous behaviour was as if it was always checked);
- "World Coordinates" checkbox now works in V-Ray (previous behaviour was as if it was always unchecked);
- Spherical/Cylindrical projections with Z as the Projection Axis are now applied as in the MODO renderer;
- if "Solid" projection is applied to an "Image map" V-Ray switches to "Cubic" projection like the MODO renderer;
(*) V-Ray Menu: Added commands to remove all V-Ray packages from selected items or from all items under the "Remove package" sub-menu;
Greetings,
Vladimir Nedev
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