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  • #16
    Is it possible to use texture maps (images) with the beacon tile texture? For instance having a group of photos that then is randomly used within the tiling to create realstic brick wall from photos?
    Unfortunately no. The original 3ds Max texture has controls for adding random UV offsets to each tile, as well as randomizing the output from the MultiTexture plug-in for 3dsMax.
    But both of these, as well as something similar to the MultiTexture texture are not implemented in V-Ray for MODO.
    Is that what you had in mind ?

    A small guide would be awsome.
    I think we've started work on the documentation for V-Ray for MODO already.
    Do you mean a guide for the Bercon textures specifically ?

    And a shaderball would be an extremely nice feature in the future
    It is not possible to add shader balls like in 3dsMax/Maya without this feature being implemented in MODO by The Foundry.
    In both 3dsMax/Maya the shader balls are drawn in the UI by the host application, and the current renderer is used only to render them.

    The next open beta build (3.00.07) has the option to render only selected geometry in RT mode, which can be somewhat useful for previewing
    materials/textures in a complex scene.

    Although, it is probably best to setup materials in a separate shader ball scene, since in a complex scene you might have very different lighting conditions
    across different parts of the scene, which might result in materials that are not reusable in other lighting conditions.
    Maybe you know about it, but here is Richard Yot's shader ball scene :
    http://community.thefoundry.co.uk/di...&show=uberball

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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