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  • [new build] Build 3.00.07

    Hi,

    We have uploaded a new open beta build (3.00.07) on the website; you can get it at
    http://www.chaosgroup.com/en/2/downl...l?s=v-ray-modo


    Here is the change log from the build :

    Build 3.00.07 (31.07.2015)
    =================================================

    New features:
    ===========
    (*) Support for MODO 901;
    (*) Nodal Shading: Support for the "Texture switch" "Shader input" node (MODO 901);
    (*) Render Cache: Initial support for directly rendering (without baking) geometry generated by :
    - MODO Fur material
    - MODO Mesh Fusion objects
    No animation/RT support. Available in MODO 901 or later. Disabled by default.
    Can be enabled from the V-Ray Global Preferences : "Use Render Cache" option;
    (*) Render Outputs: Added support for masking of Alpha render outputs;
    (*) UI VFB: The VFB can now be docked inside the MODO 901 interface;
    (*) V-Ray Atmospheres: Added the V-Ray Environment Fog atmosphere;
    (*) V-Ray Atmospheres: Added the V-Ray Toon atmosphere;
    (*) V-Ray Geometry: Added the V-Ray Clipper;
    (*) V-Ray Materials: Added a V-Ray Switch material. It switches between its sub-materials based on
    the value of its "input value" texture. The sub-materials are connected using the Schematic.
    Each of the sub-material slots accepts more than one connected material. Textures connected
    to "input value" must have values between 0 and 1;
    (*) V-Ray Volumes: Added a V-Ray Volume material, which has similar parameters to V-Ray Environment
    Fog, but can be applied to objects using the Shader Tree. This material can be used together
    with the normal surface materials to specify the volume of objects. A mesh layer in the MODO
    scene can have only one volume material specified (and many surface materials);

    Modified features:
    ===========
    (*) Camera: If a non-standard projection type is used together with a V-Ray physical camera,
    the physical camera will now be used only for exposure;
    (*) Image Map: Support for the "Alpha Only" and "Ignore" options of the "Alpha Channel" channel;
    (*) Image Map: Support for the final Substance plug-in for MODO 801/901.
    Substances are now updated in V-Ray RT in MODO 801/901.
    Animated substances don't work in MODO 801/901 possibly due to a bug in the Substance plug-in;
    (*) Image map: Initial UDIM support;
    (*) Lights: V-Ray will now use the "Shadow/Photon size" parameter of the Direcional light,
    when emitting photons from the light;
    (*) Mesh item: Support for rendering the "Curve Fill" polygon type (MODO 901);
    (*) MODO Material : Improved support:
    - support for the "Physically Based" value of the "Shading Model" channel (MODO 901);
    - support for the "Use refractive index" channel (MODO 901);
    - support for the "Reflection Type" channel;
    (*) MODO Textures : V-Ray now supports stepped gradients in the "Gradient", "Variation" and
    "V-Ray Softbox" textures, as well as in MODO's "Color Correct" channel modifier;
    (*) RT: Added option to pause scene updates while RT is running. When the option is enabled,
    rendering will continue, but scene changes will be applied after unpause. The option can
    be found in the V-Ray Menu, Toolbar and Toolbox;
    (*) RT: Added option to render only the currently selected geometry. The option can be found in
    the V-Ray Menu, Toolbar and Toolbox;
    (*) RT: V-Ray RT will now use one thread less than the number of processors in the system (including
    hyperthreading). This is controlled by a user value called "vray.rt.threads". Negative values
    mean this number of processors won't be used. Positive values mean this number of processors
    will be used. 0 means all processors. Default is -1;
    (*) RT GPU: The "Intensity" channel of the Environment item now works in RT GPU;
    (*) RT Updates: Improved camera updates:
    - changing film offset is now properly updated;
    - changing projection type is now properly updated;
    - changing V-Ray physical camera channels that affect exposure (F-Stop, ISO, etc...) is now properly updated;
    - V-Ray Camera and V-Ray Physical Camera packages can now be added or removed during RT;
    - creating a new camera during RT, switching to it and changing its parameters is now properly updated;
    - RT is no longer restarted when changes are made to a camera that is not the current render camera;
    (*) UI: Added a V-Ray Toolbar next to MODO's render button. The toolbar has buttons for quick access
    to the V-Ray Render settings, which don't require the Render item to be selected first;
    (*) V-Ray Proxy: Added a new preview type called "Voxel bounding boxes". It shows the bounding boxes
    for all voxels in the vrmesh/abc file. Very useful for high density meshes with many voxels
    that didn't have sub-division when converted to a .vrmesh file;
    (*) V-Ray Render Settings: Added the "Leak prevention" option to the Light Cache settings. Updated
    Light Cache default values to match the new defaults in V-Ray for 3ds max;
    (*) V-Ray Textures: The "Inside separate" channel of the V-Ray distance texture now defaults to
    unchecked. This enables faster sampling of the distance texture, but will change how old
    scenes are rendered. For fast sampling, both "Inside separate" and "Outside separate" need
    to be unchecked;

    Bug fixes:
    ===========
    (*) Nodal Shading: Fixed the "Color correct" channel modifier not working in V-Ray in MODO 901;
    (*) Render Elements: Fixed the velocity render element (i.e. motion output) not working, when motion
    blur is disabled;
    (*) RT: Fixed crashes when changing image maps very frequently (for example when changing the
    environment in Richard Yott's Uberball scene or when using HDR Light Studio).
    The crashes happened mostly on Mac OS X;
    (*) RT CPU: Fixed camera perspective and DOF being wrong on the DR servers, when RT is used with
    distributed rendering;
    (*) RT GPU: Fixed scalar texture effects (for example the V-Ray material's reflection glossiness and
    opacity) not working at all in RT GPU CUDA mode;
    (*) RT Updates: Fixed crashes when using the "Replica Clone" tool and RT CPU/GPU is running;
    (*) RT Updates: Fixed crashes when using the "Array" set of tools and RT CPU/GPU is running;
    (*) UI VFB: Fixed the Render History settings not being saved(sometimes) to MODO's preferences;

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

  • #2
    Wonderful update, thank you.
    The docked VFB is a wonderful addition.

    Comment


    • #3
      Oops, the beta isn't available for download anymore? It says "Access expires: 31 Aug 2015".

      Comment


      • #4
        Originally posted by WilleViz View Post
        Oops, the beta isn't available for download anymore? It says "Access expires: 31 Aug 2015".

        Please refer to the following thread:
        http://forums.chaosgroup.com/showthr...nsion&p=663810
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

        Comment


        • #5
          Originally posted by svetlozar.draganov View Post
          Please refer to the following thread:
          http://forums.chaosgroup.com/showthr...nsion&p=663810
          Thanks...

          Comment


          • #6
            Well, I have a new license, but I still cant download the new beta 3.00.07 from here:

            http://www.chaosgroup.com/en/2/downl...l?s=v-ray-modo

            ... and the old 3.00.06 wont install in MODO 901 SP1, so what do I do now?

            Comment


            • #7
              Originally posted by WilleViz View Post
              Well, I have a new license, but I still cant download the new beta 3.00.07 from here:

              http://www.chaosgroup.com/en/2/downl...l?s=v-ray-modo

              ... and the old 3.00.06 wont install in MODO 901 SP1, so what do I do now?
              Write an e-mail to support@chaosgroup.com explaining the problem, they should be able to fix it.

              Greetings,
              Vladimir Nedev
              Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

              Comment

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