For tomorrow's nightly build ( 2016.10.15 ) I've added UI for the experimental V-Ray alSurface shader/material.
You need to separately download and manually install the V-Ray plug-in that implements this shader.
Download vrayalmtl3a.zip from here : https://github.com/ChaosGroup/vray_al_surface/releases
Then unzip it and copy the file vrayalmtl3a/Maya/windows.zip/vray_BRDFAlSurface.dll (need to unzip it) to C:\Program Files\Chaos Group\V-Ray\MODO x64\vraysl\plugins (this path will need modification, if you installed V-Ray for MODO in another location). Edit: There is no Mac OS support for now.
Here is a screen-shot of how the UI looks inside MODO.
You can read more about our implementation of the shader here : https://labs.chaosgroup.com/index.ph...urface-shader/
And also the original shader's docs : http://www.anderslanglands.com/alshaders/alSurface.html
If you have questions / comments, please leave them in this thread.
Greetings,
Vladimir Nedev
You need to separately download and manually install the V-Ray plug-in that implements this shader.
Download vrayalmtl3a.zip from here : https://github.com/ChaosGroup/vray_al_surface/releases
Then unzip it and copy the file vrayalmtl3a/Maya/windows.zip/vray_BRDFAlSurface.dll (need to unzip it) to C:\Program Files\Chaos Group\V-Ray\MODO x64\vraysl\plugins (this path will need modification, if you installed V-Ray for MODO in another location). Edit: There is no Mac OS support for now.
Here is a screen-shot of how the UI looks inside MODO.
You can read more about our implementation of the shader here : https://labs.chaosgroup.com/index.ph...urface-shader/
And also the original shader's docs : http://www.anderslanglands.com/alshaders/alSurface.html
If you have questions / comments, please leave them in this thread.
Greetings,
Vladimir Nedev
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