This will be in tomorrow's nightly build.
Here are some videos showing it:
https://youtu.be/OSpwKm_5yO8
https://youtu.be/ZrK5nBk-DoU
Some more info:
- Left Click - select item and locate it in item list
+ Shift - add to selection
+ Ctrl - remove from selection
- Left Click - select next material item affecting picked polygon from top to bottom of ST (ignores overridden material items)
When the bottom-most material item is selected, cycle to the top-most.
+ Shift - add to selection
+ Ctrl - remove from selection (from bottom to top of ST)
- Left Double Click - select all shader tree layers affecting picked polygon (doesn't ignore overridden layers)
+ Shift - add to selection
+ Ctrl - remove from selection
Left Double Click no longer resets VFB image zoom if material or item picking is active.
Instead there is an entry in the right-click menu. Also the * key on the numpad can be used.
Greetings,
Vladimir Nedev
Here are some videos showing it:
https://youtu.be/OSpwKm_5yO8
https://youtu.be/ZrK5nBk-DoU
Some more info:
- Left Click - select item and locate it in item list
+ Shift - add to selection
+ Ctrl - remove from selection
- Left Click - select next material item affecting picked polygon from top to bottom of ST (ignores overridden material items)
When the bottom-most material item is selected, cycle to the top-most.
+ Shift - add to selection
+ Ctrl - remove from selection (from bottom to top of ST)
- Left Double Click - select all shader tree layers affecting picked polygon (doesn't ignore overridden layers)
+ Shift - add to selection
+ Ctrl - remove from selection
Left Double Click no longer resets VFB image zoom if material or item picking is active.
Instead there is an entry in the right-click menu. Also the * key on the numpad can be used.
Greetings,
Vladimir Nedev
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