I have some geometry set up with multiple UVs and if I render with Modo the UV Coordinates render okay.
When I switch to V-Ray they all come out black.
I'm placing a Constant node (0,0,0) above the materials set to Add with the correct UV selected.
Other elements - World Coordinates, Shading Incidence, Geometric Normal, etc. - all seem to be working fine.
If I copy/paste polys & uvs from my geometry into some primitive like a teapot they will now render correctly in V-Ray.
But those same polys with their original UV always render black.
It's happening in both Modo 11 & 12 with V-Ray 3.60.01.
I'll put some example images together to help make this more clear, but is there something obvious I'm missing?
When I switch to V-Ray they all come out black.
I'm placing a Constant node (0,0,0) above the materials set to Add with the correct UV selected.
Other elements - World Coordinates, Shading Incidence, Geometric Normal, etc. - all seem to be working fine.
If I copy/paste polys & uvs from my geometry into some primitive like a teapot they will now render correctly in V-Ray.
But those same polys with their original UV always render black.
It's happening in both Modo 11 & 12 with V-Ray 3.60.01.
I'll put some example images together to help make this more clear, but is there something obvious I'm missing?
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