Hi everyone,
i have a problem getting a clean interior rendering with VRay. Attached is a Diffuse Direct Light channel that shows the problem, lots of grain in the shadows; strange enough nothing on the floor. Its obviously not that much in the rendering, but since i add contrast to the rendering its still visible. The grain comes from the hdri that is attached to a dome light, rendering is IC/LC with adaptive sampling, threshold is already at 0,002. Rendertime is 9 hours on my computer, Modos renderer delivers a clean picture in 3 hours, just as a comparison. I also tested different scenes and different hdris, but its all the same.
I can make the subdivision setting for the dome light higher to get a clean rendering, but than the rendertime gets insane; the same happens when i use the hdri in a modo environment and use the EIS settings. Rendering brute force makes things a bit better, but rendertime gets slower too.
Sooo, any tips for getting a clean rendering are welcome.
i have a problem getting a clean interior rendering with VRay. Attached is a Diffuse Direct Light channel that shows the problem, lots of grain in the shadows; strange enough nothing on the floor. Its obviously not that much in the rendering, but since i add contrast to the rendering its still visible. The grain comes from the hdri that is attached to a dome light, rendering is IC/LC with adaptive sampling, threshold is already at 0,002. Rendertime is 9 hours on my computer, Modos renderer delivers a clean picture in 3 hours, just as a comparison. I also tested different scenes and different hdris, but its all the same.
I can make the subdivision setting for the dome light higher to get a clean rendering, but than the rendertime gets insane; the same happens when i use the hdri in a modo environment and use the EIS settings. Rendering brute force makes things a bit better, but rendertime gets slower too.
Sooo, any tips for getting a clean rendering are welcome.

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