Will we ever get vertex map support? It was promised long ago...
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Will we ever get vertex map support?
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Vertex map support won't be added any time soon, most likely.
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Originally posted by SreckoM View PostWhy exactly is this such problem to implement?
It's relatively easy to implement it in a quick and dirty way, but if you consider proper interactive updates, it becomes difficult and will take time I don't have right now.
You don't want to export all vertex maps to V-Ray, only those that are used in weight maps, otherwise memory is wasted, especially on GPU.
During interactive rendering this can change as you modify the shader tree, meaning individual meshes have to be reexported based on what vertex maps they have and what materials they are using.
V-Ray for Modo doesn't have a facility for this.
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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ok, thanks for clearing that. I just hope you find time. This and the fact that normal maps need uvs (in case there is a uv map on the mesh) are really bugging my workflow. But then V-Ray in Modo is already 100 times better then the C4D version.
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Originally posted by Robert View Postok, thanks for clearing that. I just hope you find time. This and the fact that normal maps need uvs (in case there is a uv map on the mesh) are really bugging my workflow. But then V-Ray in Modo is already 100 times better then the C4D version.
I am not sure you will like the results however.
Check this post : https://forums.chaosgroup.com/forum/...56#post1051056
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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