Hi guys,
I'm trying to migrate to V-ray but there are some questions about V-ray camera and Dome light.
Why when we turn on adaptive option on Dome lights it darkens the scene? Should we bump the light intensity up or go higher with the physical camera settings?
Does the "Exposure" option the same as Auto exposure/color balance like in 3DS max? If so why it doesn't brighten the scene. Also I don't get why we have ISO, does it add noise to the images if set to higher values?
How can we set an ideal starting point to light our scenes, I'm not sure if a should raise the light intensity or the physical camera parameters.
Which Vray is closer to the modo learning curve? Caos has done some great videos for Sketch Up, 3DS max and others Apps on YouTube. Would love to see something for Modo.
I tried to bring some files from 3DS Max and SU through exporting them to .vrscene but it didn't work quite well, fur, normal, displacements even some basic materials like colored glass were different. The materials structures were a mess.
I'm trying to migrate to V-ray but there are some questions about V-ray camera and Dome light.
Why when we turn on adaptive option on Dome lights it darkens the scene? Should we bump the light intensity up or go higher with the physical camera settings?
Does the "Exposure" option the same as Auto exposure/color balance like in 3DS max? If so why it doesn't brighten the scene. Also I don't get why we have ISO, does it add noise to the images if set to higher values?
How can we set an ideal starting point to light our scenes, I'm not sure if a should raise the light intensity or the physical camera parameters.
Which Vray is closer to the modo learning curve? Caos has done some great videos for Sketch Up, 3DS max and others Apps on YouTube. Would love to see something for Modo.
I tried to bring some files from 3DS Max and SU through exporting them to .vrscene but it didn't work quite well, fur, normal, displacements even some basic materials like colored glass were different. The materials structures were a mess.
Comment