Modos shader group are set by default to apply to instance. So if you have an item shader group and create an instance, the shader is automatic applied to the instance. That works well with Vray, but not with V-Ray proxy. So you have the same proxy, and even done an instance of it, the shader group won't work.
This could be very useful especially on complex mesh, because it adds performance to the scene when a shader is only applied to a certain item or item group. To sad it doesn't work with proxies.
This could be very useful especially on complex mesh, because it adds performance to the scene when a shader is only applied to a certain item or item group. To sad it doesn't work with proxies.
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