Modo and V-Ray is a great combo. The implementation of V-Ray into Modo's UI and shadertree is really good, and V-Ray Distributed Rendering is the best - fast and so easy to use in a shared studio environment. I can only hope that we see V-Ray 5 and beyond for Modo. Many of you here have probably seen the discussions regarding the lax approach to Modo's marketing by the Foundry, and I feel that there is perhaps some opportunity here for both the Foundry and Chaos Group to have faith in the good products they have and support their continued development in future.
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No announcement yet.
Still no word on Modo 15/ vray update
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Originally posted by Phillip Miller View PostOne step at a timeWe need to see if we can support Modo 15 first.
So it's something more political I guess. One reason could be The Foundry doesn't want any V-Ray anymore so they resist to corporate with ChaosGroup. Second reason could be the ChaosGroup just doesn't want to put in the effort since Modo has a small market share, small userbase or something like that.
Anyway, I've the feeling ChaosGroup lacks respect towards the users of Modo/V-Ray to communicate open, honest and within a decent time to a question which is, like Modo 15, also 8 months old.V-Ray 6 Beta | Intel i9 9900K | 64GB | 1x 512GB EVO 970 Pro SSD | 1x 1TB Kingston Nvme | 1x 4TB Lexar Nvme | 2x 6TB SATA | 1x 4TB SATA | 1x RTX 4090 24GB + 1x RTX 3090 24GB
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Hello every,
Please accept my apologize for the confusion caused! Like Phillip Miller outlined, my message is erroneous and this is the reason for being removed.
We understand perfectly that you want to know what is the future of V-Ray for Modo, this is something we are working on very actively right now and when ready, we will immediately let you know.
I know you are waiting for a long time and you want immediate answers but I would like to ask you to give us a little bit more time on that.
Thank you very much in advance,
Svetlozar
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Well, the case is finally closed. After this communication- and support mess over the last year, the only error you've made, Svetlozar, was writing a couple of days too early.
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I don't blame Chaos Group, they tried to make it work with Modo. And as a fan of Modo, and one always interested in V-Ray, I greatly appreciated their attempt. I can't imagine if it was profitable for them on Modo, they would have discontinued it. I'm definitely disappointed though, V-Ray has allowed us to do things in Modo we wouldn't other wise be able to. We were able to import fur from Ornatrix (Maya) and water simulation from Houdini. I think I'm more disappointed with Foundry and Modo. They have one of the top high-end, industry used and proven render engines finally coming to their platform and they can't seem to capitalize on it. It seems like they're more focused on promoting niche uses with Modo than really getting it in use as a player in the entertainment and game industry. Look how V-Ray is promoted, what industries, and though Modo could very well play in those industries, they don't promote themselves that way.
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Originally posted by neverko View PostThere it is. I'm absolutely never touching a Chaos product again. Such a garbage company.
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Originally posted by larry.vasquez View Post
Seriously...why is it their fault. They obviously put forth an effort and dedicated resources to try an make it happen. If it was profitable, they would continue with it.
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Originally posted by neverko View PostThere it is. I'm absolutely never touching a Chaos product again. Such a garbage company.
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Originally posted by larry.vasquez View Post
Seriously...why is it their fault. They obviously put forth an effort and dedicated resources to try an make it happen. If it was profitable, they would continue with it.
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Originally posted by neverko View Post
My position doesn't need defending. Again, read the room. It's not a great time to be the contrarian defender.
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Originally posted by Angus Hume View Post
seriously? There is zero evidence they spent more than 5 minutes trying to bring vray next to Modo 15, let alone vray 5 to Modo anything.
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