The way modo handles film offset is more convenient than the one from V-Ray physical camera. Mostly because it is visible in the 3d viewport.
Additionaly you cannot mix V-Ray and modo passes in one comp when using this feature - for example I cannot use alpha masks from modo in V-Rays render.
Could V-Ray for modo support this setting from modo camera view tab?
Additionaly you cannot mix V-Ray and modo passes in one comp when using this feature - for example I cannot use alpha masks from modo in V-Rays render.
Could V-Ray for modo support this setting from modo camera view tab?
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