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Could V-Ray for Modo support film offset from modo camera?

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  • Could V-Ray for Modo support film offset from modo camera?

    The way modo handles film offset is more convenient than the one from V-Ray physical camera. Mostly because it is visible in the 3d viewport.
    Additionaly you cannot mix V-Ray and modo passes in one comp when using this feature - for example I cannot use alpha masks from modo in V-Rays render.

    Could V-Ray for modo support this setting from modo camera view tab?
    makebelievegraphics.com

  • #2
    Yes, it should be possible and is on the TODO list, just need to get to it.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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    • #3
      So this is fixed for the next nightly build (the one from 2015-02-04).
      The "Film Offset X" and "Film Offset Y" parameters of MODO's camera will work in V-Ray for both a normal and a physical camera.
      Changing them works in RT as long as their initial values when starting RT were not both 0.0. I will try to fix this later on with the rest of the RT camera updates.

      The vertical/horizontal shift from the V-Ray physical camera still won't affect the OpenGL view-port, so it's probably best to set them to 0.0

      Greetings,
      Vladimir Nedev
      Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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      • #4
        Thank you Vladimir!
        makebelievegraphics.com

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        • #5
          Great! I've been waiting for this feature!

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