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  • #31
    Also is there any ETA on the new licensing, so we without dongles can continue to use it?
    The plan is to release the build with the new licensing on or shortly after 2015.12.08 . Hopefully there are no problems and it is not even later than that.
    Sorry for the wait.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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    • #32
      Thanks for the info.

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      • #33
        Hello,

        is it possible to use level of detail on proxy objects? Basically if a model gets farther away from the camera, the polycount is reduced or the model is swapped against a several lowres versions after a user defined distance.

        all the best
        christian

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        • #34
          Originally posted by 7enith View Post
          Hello,

          is it possible to use level of detail on proxy objects? Basically if a model gets farther away from the camera, the polycount is reduced or the model is swapped against a several lowres versions after a user defined distance.

          all the best
          christian
          There is something like this implemented currently, but I think you have to use the ply2vrmesh tool directly (I didn't add those options to the MODO UI for ply2vrmesh) to generate a suitable .vrmesh file.
          The V-Ray for Maya guys are doing some research for what you are requesting, as the current method/implementation doesn't seem to work that great in practice.
          If I don't forget I will write back here when there is progress on the improvements.

          Greetings,
          Vladimir Nedev
          Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

          Comment


          • #35
            Originally posted by vladimir.nedev View Post
            There is something like this implemented currently, but I think you have to use the ply2vrmesh tool directly (I didn't add those options to the MODO UI for ply2vrmesh) to generate a suitable .vrmesh file.
            The V-Ray for Maya guys are doing some research for what you are requesting, as the current method/implementation doesn't seem to work that great in practice.
            If I don't forget I will write back here when there is progress on the improvements.

            Greetings,
            Vladimir Nedev
            That would just be icing on the cake, but thank you very much, the normal version should be enough

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