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  • variation texture

    Can someone please confirm if the variation texture now working in vray or not? I am not able to get it to work properly?

  • #2
    The "Particle" "Variation source" should work.
    The "Mesh part" and "Item" modes don't work yet.
    I haven't had a chance to look into implementing them, sorry.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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    • #3
      perfect, thanks!

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      • #4
        Good evening,

        any chance the Varation Texture in Mesh Part Mode gets implemented? Its super super handy Or maybe there´s an equivalent function in Vray to get variation in textures across mesh parts?

        all the best
        christian.

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        • #5
          Tomorrow's nightly build (the one from 2015.11.24 ) will have support for the "Mesh Part" mode of the "Variation" texture.

          Here are some examples:
          Click image for larger version

Name:	variation_leaves.jpg
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          Click image for larger version

Name:	variation_texture_switch.PNG
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ID:	858984

          There are some issues:
          - it will not work in RT GPU
          - since the MODO sub-division slices the mesh in separate parts, before giving them to V-Ray, you may have to use V-Ray sub-division, if you want to use a "Mesh Part" variation texture on a sub-division mesh
          - it will not work with the V-Ray Proxy , the proxy export code needs to include this information in the .vrmesh file eventually

          Edit: Another thing worth mentioning is that the random color assigned to each "mesh part" will not match between V-Ray and MODO (unlike the particle mode, where the random colors match).

          Hope you still find it useful.

          Greetings,
          Vladimir Nedev
          Last edited by vladimir.nedev; 23-11-2015, 12:07 PM.
          Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

          Comment


          • #6
            Originally posted by vladimir.nedev View Post
            Tomorrow's nightly build (the one from 2015.11.24 ) will have support for the "Mesh Part" mode of the "Variation" texture.

            Here are some examples:
            [ATTACH=CONFIG]27100[/ATTACH]

            [ATTACH=CONFIG]27101[/ATTACH]

            There are some issues:
            - it will not work in RT GPU
            - since the MODO sub-division slices the mesh in separate parts, before giving them to V-Ray, you may have to use V-Ray sub-division, if you want to use a "Mesh Part" variation texture on a sub-division mesh
            - it will not work with the V-Ray Proxy , the proxy export code needs to include this information in the .vrmesh file eventually

            Edit: Another thing worth mentioning is that the random color assigned to each "mesh part" will not match between V-Ray and MODO (unlike the particle mode, where the random colors match).

            Hope you still find it useful.

            Greetings,
            Vladimir Nedev
            Great to here that but it is a pity that it doesn't work with V-Ray Proxy - I would use it with proxy trees in the first place.

            Best,
            Jakub
            makebelievegraphics.com

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            • #7
              Would it work with defered meshes in 901? I have 801 so I can not test it. Defered meshes look cool anyway. Wit V-Ray proxy I have irritating problems with selecting items. I like the feature of deffered meshes to change display detail dynamically.
              makebelievegraphics.com

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              • #8
                Great to here that but it is a pity that it doesn't work with V-Ray Proxy - I would use it with proxy trees in the first place.
                Well, then I will have to make it work somehow.

                Would it work with defered meshes in 901? I have 801 so I can not test it. Defered meshes look cool anyway.
                From what I tested ( MODO 901 SP3 )
                - variation texture in mesh part mode and deferred meshes don't work in MODO's own renderer
                - with V-Ray, it depends on the mesh and how the MODO render cache decides to slice it. In a lot of cases, parts of the mesh that should have the same color will get different colors.
                For example, a leaf which is made from several triangles, the render cache might decide to split them and the variation texture will color some of them in one color and the rest in another.
                This is the reason this information needs to be baked in the .vrmesh file, it too can disconnect the mesh.

                Wit V-Ray proxy I have irritating problems with selecting items.
                If you are talking about the lasso selection not working as expected, as far as I can tell, the same problem occurs with MODO's deferred mesh, and MODO's gear item, for example.

                I like the feature of deffered meshes to change display detail dynamically.
                You can display the V-Ray proxy as bounding boxes too. Well, you can't change how many of them are shown, but I don't think this makes too much of a difference.

                Greetings,
                Vladimir Nedev
                Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                Comment


                • #9
                  Originally posted by vladimir.nedev View Post
                  Tomorrow's nightly build (the one from 2015.11.24 ) will have support for the "Mesh Part" mode of the "Variation" texture.

                  Here are some examples:
                  [ATTACH=CONFIG]27100[/ATTACH]

                  [ATTACH=CONFIG]27101[/ATTACH]

                  There are some issues:
                  - it will not work in RT GPU
                  - since the MODO sub-division slices the mesh in separate parts, before giving them to V-Ray, you may have to use V-Ray sub-division, if you want to use a "Mesh Part" variation texture on a sub-division mesh
                  - it will not work with the V-Ray Proxy , the proxy export code needs to include this information in the .vrmesh file eventually

                  Edit: Another thing worth mentioning is that the random color assigned to each "mesh part" will not match between V-Ray and MODO (unlike the particle mode, where the random colors match).

                  Hope you still find it useful.

                  Greetings,
                  Vladimir Nedev
                  Thank you Vladimir! I will test when the new beta will be released.
                  I had to switch back to 3DsMax for a project I'm working on where I need a lot of variation in a lot of textures

                  Comment


                  • #10
                    Originally posted by uncle pritt View Post
                    Thank you Vladimir! I will test when the new beta will be released.
                    I had to switch back to 3DsMax for a project I'm working on where I need a lot of variation in a lot of textures
                    Note that the initial build that we will release (version 3.01.01) won't have this. You will need access to the nightly builds (which are at version 3.01.02).

                    What textures are you using for this kind of variation in 3ds Max ? V-Ray MultisubTex ? The Multitexture plug-in ? Bercon tiles texture ? Material by Element modifier ?

                    Greetings,
                    Vladimir Nedev
                    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                    Comment


                    • #11
                      Originally posted by vladimir.nedev View Post
                      Note that the initial build that we will release (version 3.01.01) won't have this. You will need access to the nightly builds (which are at version 3.01.02).

                      What textures are you using for this kind of variation in 3ds Max ? V-Ray MultisubTex ? The Multitexture plug-in ? Bercon tiles texture ? Material by Element modifier ?

                      Greetings,
                      Vladimir Nedev
                      Ah, ok, I was able to see the the nightly builds, but after the account update i didn't updated the nightly account.
                      At the moment I'm using Multitexture plugin with some few slices of a bigger texture and setting random gamma and hue value. I'm using it with some wooden strips on walls

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