Can someone please confirm if the variation texture now working in vray or not? I am not able to get it to work properly?
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The "Particle" "Variation source" should work.
The "Mesh part" and "Item" modes don't work yet.
I haven't had a chance to look into implementing them, sorry.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Tomorrow's nightly build (the one from 2015.11.24 ) will have support for the "Mesh Part" mode of the "Variation" texture.
Here are some examples:
There are some issues:
- it will not work in RT GPU
- since the MODO sub-division slices the mesh in separate parts, before giving them to V-Ray, you may have to use V-Ray sub-division, if you want to use a "Mesh Part" variation texture on a sub-division mesh
- it will not work with the V-Ray Proxy , the proxy export code needs to include this information in the .vrmesh file eventually
Edit: Another thing worth mentioning is that the random color assigned to each "mesh part" will not match between V-Ray and MODO (unlike the particle mode, where the random colors match).
Hope you still find it useful.
Greetings,
Vladimir NedevLast edited by vladimir.nedev; 23-11-2015, 12:07 PM.Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Originally posted by vladimir.nedev View PostTomorrow's nightly build (the one from 2015.11.24 ) will have support for the "Mesh Part" mode of the "Variation" texture.
Here are some examples:
[ATTACH=CONFIG]27100[/ATTACH]
[ATTACH=CONFIG]27101[/ATTACH]
There are some issues:
- it will not work in RT GPU
- since the MODO sub-division slices the mesh in separate parts, before giving them to V-Ray, you may have to use V-Ray sub-division, if you want to use a "Mesh Part" variation texture on a sub-division mesh
- it will not work with the V-Ray Proxy , the proxy export code needs to include this information in the .vrmesh file eventually
Edit: Another thing worth mentioning is that the random color assigned to each "mesh part" will not match between V-Ray and MODO (unlike the particle mode, where the random colors match).
Hope you still find it useful.
Greetings,
Vladimir Nedev
Best,
Jakub
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Would it work with defered meshes in 901? I have 801 so I can not test it. Defered meshes look cool anyway. Wit V-Ray proxy I have irritating problems with selecting items. I like the feature of deffered meshes to change display detail dynamically.
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Great to here that but it is a pity that it doesn't work with V-Ray Proxy - I would use it with proxy trees in the first place.
Would it work with defered meshes in 901? I have 801 so I can not test it. Defered meshes look cool anyway.
- variation texture in mesh part mode and deferred meshes don't work in MODO's own renderer
- with V-Ray, it depends on the mesh and how the MODO render cache decides to slice it. In a lot of cases, parts of the mesh that should have the same color will get different colors.
For example, a leaf which is made from several triangles, the render cache might decide to split them and the variation texture will color some of them in one color and the rest in another.
This is the reason this information needs to be baked in the .vrmesh file, it too can disconnect the mesh.
Wit V-Ray proxy I have irritating problems with selecting items.
I like the feature of deffered meshes to change display detail dynamically.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Originally posted by vladimir.nedev View PostTomorrow's nightly build (the one from 2015.11.24 ) will have support for the "Mesh Part" mode of the "Variation" texture.
Here are some examples:
[ATTACH=CONFIG]27100[/ATTACH]
[ATTACH=CONFIG]27101[/ATTACH]
There are some issues:
- it will not work in RT GPU
- since the MODO sub-division slices the mesh in separate parts, before giving them to V-Ray, you may have to use V-Ray sub-division, if you want to use a "Mesh Part" variation texture on a sub-division mesh
- it will not work with the V-Ray Proxy , the proxy export code needs to include this information in the .vrmesh file eventually
Edit: Another thing worth mentioning is that the random color assigned to each "mesh part" will not match between V-Ray and MODO (unlike the particle mode, where the random colors match).
Hope you still find it useful.
Greetings,
Vladimir Nedev
I had to switch back to 3DsMax for a project I'm working on where I need a lot of variation in a lot of textures
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Originally posted by uncle pritt View PostThank you Vladimir! I will test when the new beta will be released.
I had to switch back to 3DsMax for a project I'm working on where I need a lot of variation in a lot of textures
What textures are you using for this kind of variation in 3ds Max ? V-Ray MultisubTex ? The Multitexture plug-in ? Bercon tiles texture ? Material by Element modifier ?
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Originally posted by vladimir.nedev View PostNote that the initial build that we will release (version 3.01.01) won't have this. You will need access to the nightly builds (which are at version 3.01.02).
What textures are you using for this kind of variation in 3ds Max ? V-Ray MultisubTex ? The Multitexture plug-in ? Bercon tiles texture ? Material by Element modifier ?
Greetings,
Vladimir Nedev
At the moment I'm using Multitexture plugin with some few slices of a bigger texture and setting random gamma and hue value. I'm using it with some wooden strips on walls
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