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You could animate the Render Camera channel in the Render item.
But this approach has some restrictions, described here : http://forums.chaosgroup.com/showthr...451#post696451
I haven't mentioned it there, but you can't have different frame resolutions either.
In both cases, you will need to specify the output image file(s) location/name/format in the Final Color Output under the Render item.
I will add a dialog for this in the render commands.
I did it by activating the Auto Add button. Then select a pass (from the marked drop-down in the screen-shot), modify the Render camera channel, select another pass, modify the Render camera channel and so on.
OK i got it, understant how it works I succesfully render 3 cameras from passes. thanks for help.
is it possible also to use different lighting (HDRI from environment) for each camera?
OK i got it, understant how it works I succesfully render 3 cameras from passes. thanks for help.
is it possible also to use different lighting (HDRI from environment) for each camera?
cheers vladimir
Yes, just add the 3 different environment textures and modify their visibility (eye icon), so each one is visible in only one of the render passes.
just one more question for today
i can't add render elements in shader tree so I have only raw renders, but i check wich elements i need for POST ?
thanks.
[ATTACH=CONFIG]31959[/ATTACH]
This looks like a bug. There is probably some hidden Render item in the scene that the elements get attached to by mistake.
Can you send me the scene ?
You can try creating the render elements manually like it is usually done in MODO:
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