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  • rendering animation

    how to render 3 different cameras in vrayformodo one after another?

    thanks.
    www.studio-grid.net | creative imagery of unbuilt architecture
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  • #2
    You could animate the Render Camera channel in the Render item.
    But this approach has some restrictions, described here : http://forums.chaosgroup.com/showthr...451#post696451
    I haven't mentioned it there, but you can't have different frame resolutions either.

    It might be better to download today's nightly build and use render passes.
    See here : http://forums.chaosgroup.com/showthr...382#post703382

    Click image for larger version

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    In both cases, you will need to specify the output image file(s) location/name/format in the Final Color Output under the Render item.
    I will add a dialog for this in the render commands.

    Click image for larger version

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    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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    • #3
      Vladimir thanks so much on your support.
      www.studio-grid.net | creative imagery of unbuilt architecture
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      • #4
        I'm not sure how to add camera index in the channels like in your picture...

        hiere is my current situation...
        Click image for larger version

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        www.studio-grid.net | creative imagery of unbuilt architecture
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        • #5
          I did it by activating the Auto Add button. Then select a pass (from the marked drop-down in the screen-shot), modify the Render camera channel, select another pass, modify the Render camera channel and so on.

          Click image for larger version

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          There are probably other ways to do it.
          You can read the help on render passes here : https://help.thefoundry.co.uk/modo/#...ering%7C_____5

          Greetings,
          Vladimir Nedev
          Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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          • #6
            I'm watching video tut about passes from here hope it will help...https://www.youtube.com/watch?v=8VKfykHwTzU
            never use passes in modo before / promising section

            can you just tell me do I need to use graph editor for each frame in this way you suggest as I use it before
            Click image for larger version

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            www.studio-grid.net | creative imagery of unbuilt architecture
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            • #7
              Originally posted by bbgrid View Post
              I'm watching video tut about passes from here hope it will help...https://www.youtube.com/watch?v=8VKfykHwTzU
              never use passes in modo before / promising section

              can you just tell me do I need to use graph editor for each frame in this way you suggest as I use it before
              [ATTACH=CONFIG]31952[/ATTACH]
              You don't need the graph editor. You would need it, if you were animating which render camera is selected.

              The render passes can be a bit confusing until you get the hang of them.

              Greetings,
              Vladimir Nedev
              Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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              • #8
                OK i got it, understant how it works I succesfully render 3 cameras from passes. thanks for help.
                is it possible also to use different lighting (HDRI from environment) for each camera?

                cheers vladimir
                www.studio-grid.net | creative imagery of unbuilt architecture
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                • #9
                  Originally posted by bbgrid View Post
                  OK i got it, understant how it works I succesfully render 3 cameras from passes. thanks for help.
                  is it possible also to use different lighting (HDRI from environment) for each camera?

                  cheers vladimir
                  Yes, just add the 3 different environment textures and modify their visibility (eye icon), so each one is visible in only one of the render passes.

                  Greetings,
                  Vladimir Nedev
                  Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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                  • #10
                    i found it already,
                    perfect vladimir

                    thanks.
                    www.studio-grid.net | creative imagery of unbuilt architecture
                    Gumroad Facebook Vimeo Linkedin

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                    • #11
                      just one more question for today
                      i can't add render elements in shader tree so I have only raw renders, but i check wich elements i need for POST ?

                      thanks.

                      Click image for larger version

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                      www.studio-grid.net | creative imagery of unbuilt architecture
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                      • #12
                        Originally posted by bbgrid View Post
                        just one more question for today
                        i can't add render elements in shader tree so I have only raw renders, but i check wich elements i need for POST ?

                        thanks.

                        [ATTACH=CONFIG]31959[/ATTACH]
                        This looks like a bug. There is probably some hidden Render item in the scene that the elements get attached to by mistake.
                        Can you send me the scene ?

                        You can try creating the render elements manually like it is usually done in MODO:

                        Click image for larger version

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                        Greetings,
                        Vladimir Nedev
                        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                        Comment


                        • #13
                          I found solution at the end it works... trying enabling / disabling few times close modo ...etc... at the end it works.
                          www.studio-grid.net | creative imagery of unbuilt architecture
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