Hi,
After some testing,the best way really to get a realistic Carbon Fiber shader is using one normal map that is baked from real fibers geometry. So,just Frensel of 2.5 and the normal map that I baked in Modo So,there is no need to use maps for faking Anastropy..etc
Here are the results
And here is the geometry I used to bake the normal map in Modo,
Best,
Muhammed
After some testing,the best way really to get a realistic Carbon Fiber shader is using one normal map that is baked from real fibers geometry. So,just Frensel of 2.5 and the normal map that I baked in Modo So,there is no need to use maps for faking Anastropy..etc
Here are the results
And here is the geometry I used to bake the normal map in Modo,
Best,
Muhammed
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