Is it possible to get a correct 'SURFACE ID' (or alpha map) render output for materials behind a transparent 'Glass material' (with refractive index)?
I asked MODO froum a few month ago and it seems that i not possible
https://community.foundry.com/discus...glass-material
Maybe V-Ray is able to achieve it ?
It would be great.
Thank you for your help
Gino
I asked MODO froum a few month ago and it seems that i not possible
https://community.foundry.com/discus...glass-material
Maybe V-Ray is able to achieve it ?
It would be great.
Thank you for your help
Gino
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