Announcement

Collapse
No announcement yet.

SURFACE ID output for materials behind a glass material

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • SURFACE ID output for materials behind a glass material

    Is it possible to get a correct 'SURFACE ID' (or alpha map) render output for materials behind a transparent 'Glass material' (with refractive index)?

    I asked MODO froum a few month ago and it seems that i not possible
    https://community.foundry.com/discus...glass-material

    Maybe V-Ray is able to achieve it ?
    It would be great.

    Thank you for your help
    Gino





  • #2
    Hi, Gino

    Well, check the attached scene file and video. I hope it is workable for you.

    Cheers

    Attached Files
    Boyan Nalchadjiiski | QA Engineer @ Chaos |
    E-mail: boyan.nalchadjiiski@chaos.com

    Comment


    • #3
      Thank you Boyan for your great help.
      I will take a look to your file and the video.

      Kind regards
      Gino

      Comment


      • #4
        Its a really killer feature in Vray, but keep in mind it also cost render time.

        Comment

        Working...
        X