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Substance and Modo metallic roughness workflow with V-Ray

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  • Substance and Modo metallic roughness workflow with V-Ray

    I got several maps from Substance Painter set up for Metallic roughness workflow: BaseColor, Height, Normal, Roughness and Metallic. BaseColor, Height and Normal - no problems. I know where to plug them. Roughness map needs to be inverted and then plugged into Reflection Glossiness.
    But where to put Metallic map? And what to put in Reflection color?

  • #2
    You can use the Unreal/Unity materials that come with MODO 10 and later. They should work in V-Ray for MODO, including on the GPU.

    Substance Painter should also allow you to export the maps for a non-metallic workflow, for usage with the standard V-Ray Material.
    But I don't know the details on that.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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