I got several maps from Substance Painter set up for Metallic roughness workflow: BaseColor, Height, Normal, Roughness and Metallic. BaseColor, Height and Normal - no problems. I know where to plug them. Roughness map needs to be inverted and then plugged into Reflection Glossiness.
But where to put Metallic map? And what to put in Reflection color?
But where to put Metallic map? And what to put in Reflection color?
Comment