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Is it possible to use the "Bake to Texture" command in the shader tree with a VRay Blend material. All I'm getting is a solid black result : (
Any advice would be appreciated. THANKS! : ))
OK. So the only way around this would be to create all the materials that require baking as Modo materials, bake them and re. import the images to use for the V-ray materials?
I am trying to optimize a scene for rendering and the diffuse attribute is a blended material that has several AO processing layers too...
Thanks again : )
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