I'm using 'V-Ray Environment Fog' with a Directional Light set to Physical Sun & Sky. But I'm getting a some type of shadow in the upper right corner of the render and there isn't anything there
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Hey, Larry,
Thank you for the post, Yes, this came from Sun - directional light. We have this one in our system, anyway as a workaround -- Increase the "Size Multiplier" option to a value of 100 for example.
Cheers,Boyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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Well, thank you for the feedback, as a workaround -- I think, you have to use 2 "Direction lights" (the rotation channels of the second one is linked to the "SUN") one for env. fog and SUN. BTW, If your scene file is suitable for V-Ray GPU, the behavior is not reproduced on GPU.
CheersLast edited by boyan; 18-11-2019, 01:31 AM.Boyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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That's probably too late, but I had the same artifacts with VRay Next when using similar setup (V-Ray Environment Fog with a Directional Light set to Physical Sun and Sky).
It looks like something invisible is clipping the Fog and this artifact is camera-angle-dependent, also only appears after applying Physical Sun and Sky to Directional Light.
Also the godrays I was trying to create were barely visible and only at the top edge of a Fog (with Height specified) and completely invisible when camera was inside the Fog.
I found that disabling "Bumped normal check" in Directional Light was enough to fix the issue. Is it safe to disable?
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Hey, Chabby,
Thank you for the post. If you don't have a reflection bump visible to the camera you can disable it indeed. Otherwise, this will affect the whole render.
Cheers,Boyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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