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  • Texture Replicator

    Hi

    I've see from here https://docs.chaosgroup.com/display/...+Compatibility that Texture Replicators are not currently supported.

    Is there another way in VRay to apply random rotations say to a texture to avoid obvious patterns for UV tiling?

    Many thanks!

  • #2
    Hey, Peepo,

    Thanks for the question. Well, I think you can do it when using replicator, surface particle generator and simple planŠµ (assing material and texture to the latter) but I think it might be easy to get rid of it in PS or other post-processing application.

    Cheers,
    Last edited by boyan; 19-02-2020, 01:38 AM.
    Boyan Nalchadjiiski | QA Engineer @ Chaos |
    E-mail: boyan.nalchadjiiski@chaos.com

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    • #3
      Or you can duplicate the texture's layer above it, randomize texloc coordinates, and mask it with a procedural noise.

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      • #4
        Oh, Great Pier,

        I should test it too, thx for the tip
        Boyan Nalchadjiiski | QA Engineer @ Chaos |
        E-mail: boyan.nalchadjiiski@chaos.com

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