Hello,
I hope someone can help solve this mystery.
I'm getting a smudge on my multi layered material. These have been working fine until this morning. I set it up as a VRay multi layered image and as a shader tree group mask with the same outcome. The preview is fine but once I start the GPU render, it has this problem.
I just updated to the most recent nightly build and that hasn't solved the issue.
I'm using Progressive sampler type. I switched to Adaptive and it rendered OK. Any thoughts on why it would have this issue?
I'm on Modo 14.0 V2.
I'm on a PC with a Quadro P 4000 graphics card on Windows 10.
Thank you in advance.
Comment