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  • Smudge on a multi layered image in Progressive Mode

    Click image for larger version

Name:	smudge.JPG
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    Hello,
    I hope someone can help solve this mystery.

    I'm getting a smudge on my multi layered material. These have been working fine until this morning. I set it up as a VRay multi layered image and as a shader tree group mask with the same outcome. The preview is fine but once I start the GPU render, it has this problem.

    I just updated to the most recent nightly build and that hasn't solved the issue.

    I'm using Progressive sampler type. I switched to Adaptive and it rendered OK. Any thoughts on why it would have this issue?

    I'm on Modo 14.0 V2.

    I'm on a PC with a Quadro P 4000 graphics card on Windows 10.

    Thank you in advance.

  • #2
    Maybe there are overlapping polygons ?
    It looks a bit like that.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

    Comment


    • #3
      Click image for larger version

Name:	smudge_polys.JPG
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ID:	1075933Thanks Vladimir,
      It's a flat poly plane that's having issues. The Adaptive sampling is working. I'm also getting a machine crash while working so it may be my machine.

      What do you think?

      Thanks for the quick response.
      Attached Files
      Last edited by jarrodw; 24-06-2020, 03:00 PM.

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      • #4
        The Adaptive sampling is working.
        That's a bit strange, if it were overlapping polygons, I don't think it would work.

        What do you think?
        Can't say from the screen shot, maybe try running the mesh clean up command or try selecting a polygon.
        If they are overlapping, I think Modo will select both.

        Greetings,
        Vladimir Nedev
        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

        Comment

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