Been trying to make a multi-layered material, with a wide and sharp specular. Trouble is that even at .1%, the top layer kills any below it.
See pic for details. I'm using the 'Texture layers' panel to control the blend mode/opacity of the layers - is this the right way to make multi-layered mats?
Cheers - Chris
See pic for details. I'm using the 'Texture layers' panel to control the blend mode/opacity of the layers - is this the right way to make multi-layered mats?
Cheers - Chris
Comment