I'm encountering a reproducible error with distributed rendering (only DR) when rendering a scene having "Visible to Indirect Rays" as Environment switched OFF. As it seems the slaves assume, that the option is always switched on, while the master correctly interprets this option right, which leads to strange rendering-results. A mixture of a scene lit by the environment and parts of it not, as you can see.
P.S.: Sorry, wrong thread title -> Visibel to INDIRECT Rays
Comment