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DR Rendering -> Visible to Irradiance Rays

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  • DR Rendering -> Visible to Irradiance Rays

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    I'm encountering a reproducible error with distributed rendering (only DR) when rendering a scene having "Visible to Indirect Rays" as Environment switched OFF. As it seems the slaves assume, that the option is always switched on, while the master correctly interprets this option right, which leads to strange rendering-results. A mixture of a scene lit by the environment and parts of it not, as you can see.

    P.S.: Sorry, wrong thread title -> Visibel to INDIRECT Rays
    Last edited by pixelwerk; 11-07-2016, 03:58 AM. Reason: wrong thread title
    Volker Troy


    www.pixelwerk.at

    +43 (0) 664 / 3 820 810
    Radetzkystrasse 102 a
    A-6845 Hohenems
    Austria

  • #2
    Thank you for the clear explanation.
    Sorry I missed that, it should be easy to fix.
    I will let you know when it is.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

    Comment


    • #3
      This should be fixed in tomorrow's nightly build ( 2016.07.12 )

      Note that when you purchase V-Ray for MODO you should automatically receive access to the nightly builds here : https://nightlies.chaosgroup.com/mai...oshi/nightlies

      Greetings,
      Vladimir Nedev
      Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

      Comment


      • #4
        Thanks a lot! That's what i call a quick bugfix!
        Volker Troy


        www.pixelwerk.at

        +43 (0) 664 / 3 820 810
        Radetzkystrasse 102 a
        A-6845 Hohenems
        Austria

        Comment

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