Hi, V-Ray Team,
First off, I want to say thank you for making V-Ray for Modo plugin. I'm loving what you've done here. It's very fast and neatly integrated within Modo's interface. Good job!
I did a simple animation test by moving the camera closer to a table I modeled along with some other objects. The first frame came out fine, but in the succeeding frames, the other objects on the table (i.e. telescope, compass, chalice and dagger) were all gray as if they had no materials applied. All their materials (i.e. gold, bronze, etc) were from Modo's material preset library.
I used "Render with V-Ray Standalone" and "RT-GPU CUDA" for the rendering engine. You can watch the whole thing here: https://youtu.be/5zGaGOAZ8W0
In the video, I set the maximum render time to 1 minute and the last frame to 6 so it will not take long to render. But even if I don't change anything in the settings except for enabling "Render Animation," I still get the issue. I don't experience this with "Render animation with V-Ray." Only in V-Ray Standalone with RT GPU CUDA. Also, notice the wall and the floor. In Modo's OpenGL viewport, the tiled texture is small, but in the resulting image, it's huge. What do you think is wrong? Thank you.
Adam
PS - I've attached the Modo .lxo file in case you need to test it on your system. I'm running on an AMD 8-core processor, 16 GB RAM with GTX 1080 and a GTX Titan X graphics cards.
First off, I want to say thank you for making V-Ray for Modo plugin. I'm loving what you've done here. It's very fast and neatly integrated within Modo's interface. Good job!
I did a simple animation test by moving the camera closer to a table I modeled along with some other objects. The first frame came out fine, but in the succeeding frames, the other objects on the table (i.e. telescope, compass, chalice and dagger) were all gray as if they had no materials applied. All their materials (i.e. gold, bronze, etc) were from Modo's material preset library.
I used "Render with V-Ray Standalone" and "RT-GPU CUDA" for the rendering engine. You can watch the whole thing here: https://youtu.be/5zGaGOAZ8W0
In the video, I set the maximum render time to 1 minute and the last frame to 6 so it will not take long to render. But even if I don't change anything in the settings except for enabling "Render Animation," I still get the issue. I don't experience this with "Render animation with V-Ray." Only in V-Ray Standalone with RT GPU CUDA. Also, notice the wall and the floor. In Modo's OpenGL viewport, the tiled texture is small, but in the resulting image, it's huge. What do you think is wrong? Thank you.
Adam
PS - I've attached the Modo .lxo file in case you need to test it on your system. I'm running on an AMD 8-core processor, 16 GB RAM with GTX 1080 and a GTX Titan X graphics cards.
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