hello and thank you for your awesome work on modo, I simply love your skin shader 
I'm not using UDIM folder method, only simples UDIM maps
I have a mesh and I set a material to it, let say costume
than I create a vraymaterial and I stack two maps, let say "costume_1002_diffusecolor" and " "costume_1003_diffusecolor" in the group material
I set the texturelocator to reset instead of repeat and use a vmtlDiffuseColor effect for these two maps
no texture are showing up, only the default colro of the v-ray material
in imagestill the correct udim number is used and it's working well with the modo preview render but nothing with v-ray
perhaps it comes from the name convention I'm using that is not good ?
thanks for your help

I'm not using UDIM folder method, only simples UDIM maps
I have a mesh and I set a material to it, let say costume
than I create a vraymaterial and I stack two maps, let say "costume_1002_diffusecolor" and " "costume_1003_diffusecolor" in the group material
I set the texturelocator to reset instead of repeat and use a vmtlDiffuseColor effect for these two maps
no texture are showing up, only the default colro of the v-ray material
in imagestill the correct udim number is used and it's working well with the modo preview render but nothing with v-ray
perhaps it comes from the name convention I'm using that is not good ?
thanks for your help
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