Hi,
I modeled a simple box for a body of a toy robot in Modo 10. I then exported it out as an FBX file to Substance Painter 2 for texturing. After I finished painting in SP2, I exported out the textures, selecting either "V-Ray" or the "V-Ray UDIM" preset as a Config in SP2 export window. SP2 created the various texture files and added their types in the filenames (i.e. diffuse, glossiness, reflection, IOR, etc).
When I loaded the textures in Modo, I noticed that in RT GPU, the overall quality of the textures, especially the glossiness texture, was blurry compared to the resulting render in RT CPU.
Here's the render with RT CPU:

This is with RT GPU:

This is with SP2 Iray:

I'm not sure if this is a known limitation to the RT GPU. Maybe there were some steps I missed in setting the textures up in Modo (I'm still a newbie to V-Ray and even to Modo
). Has anyone experienced the same thing with RT GPU and, perhaps know how to fix it? Thank you.
Adam
I modeled a simple box for a body of a toy robot in Modo 10. I then exported it out as an FBX file to Substance Painter 2 for texturing. After I finished painting in SP2, I exported out the textures, selecting either "V-Ray" or the "V-Ray UDIM" preset as a Config in SP2 export window. SP2 created the various texture files and added their types in the filenames (i.e. diffuse, glossiness, reflection, IOR, etc).
When I loaded the textures in Modo, I noticed that in RT GPU, the overall quality of the textures, especially the glossiness texture, was blurry compared to the resulting render in RT CPU.
Here's the render with RT CPU:
This is with RT GPU:
This is with SP2 Iray:
I'm not sure if this is a known limitation to the RT GPU. Maybe there were some steps I missed in setting the textures up in Modo (I'm still a newbie to V-Ray and even to Modo

Adam
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