Announcement

Collapse
No announcement yet.

Render with V-ray standalone, noticeable differences/bugs between render engines

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Render with V-ray standalone, noticeable differences/bugs between render engines

    Hi everyone,
    Running some some simple tests, changing the render engine , there are several differences that are quite noticeable (or very subtle) on the final result. Taking the production engine as reference, I understand each engine will converge into a different final image but I'd like to know if the gap between them will be smaller with time. Basically, CPU engines read the hdri's intensity fine. When switching to GPU engines the background is darker although the intensity and lighting is the same. OpenCL doesn't read the UV mapping info on the grass. The hdri background-intensity issue also happens when rendering with V-ray RT CPU/GPU.

    regards,
    Alvaro
    Windows 10 Pro, 2x GTX 1070, AMD Ryzen7 1800X, 32 GB DDR4 Ram, V-Ray Standalone/Blender, V-Ray 3 for Sketchup, V-Ray 3 for Modo

  • #2
    Can you attach the scene, I know I have a similar one from you, but I want exactly the one you are working with here.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

    Comment


    • #3
      Thanks for replying Vlad. Indeed, I apologize for not posting it earlier. You can download it here:
      http://www.telardigital.com/afecelis...modo_house.zip

      Just make sure to replace the exr in the environment with one of your own.

      Regards,

      Alvaro
      Last edited by afecelis; 23-07-2017, 08:59 AM.
      Windows 10 Pro, 2x GTX 1070, AMD Ryzen7 1800X, 32 GB DDR4 Ram, V-Ray Standalone/Blender, V-Ray 3 for Sketchup, V-Ray 3 for Modo

      Comment


      • #4
        Hey, afecelis

        Thank you for the feedback.Well, and my opinion below.

        1. Standart Production vs. the RT-CPU - LC might be a difference, because when we used RT -CPU only BF is enabled.
        2. Standart Production vs. RT GPU - This issue will have been fixed by next major release. This is being logged to our system.
        3. Standart Production vs. RT GPU OPEN CL - I am not sure that we support this feature as well.

        Cheers,
        Boyan Nalchadjiiski | QA Engineer @ Chaos |
        E-mail: boyan.nalchadjiiski@chaos.com

        Comment


        • #5
          Originally posted by boyan View Post
          Hey, afecelis

          Thank you for the feedback.Well, and my opinion below.

          1. Standart Production vs. the RT-CPU - LC might be a difference, because when we used RT -CPU only BF is enabled.
          2. Standart Production vs. RT GPU - This issue will have been fixed by next major release. This is being logged to our system.
          3. Standart Production vs. RT GPU OPEN CL - I am not sure that we support this feature as well.

          Cheers,
          Thank you Boyan, that's great news! Looking forward to #2, getting the same intensity in the background is very important to me, and being able to use CUDA/GPUs is a major advantage. I hope more stuff gets translated into OpenCL specially for AMD card users.
          Quick question, why is only BF working now in GPU rendering? May light cache (and IM) be implemented some day?

          regards,

          Alvaro
          Windows 10 Pro, 2x GTX 1070, AMD Ryzen7 1800X, 32 GB DDR4 Ram, V-Ray Standalone/Blender, V-Ray 3 for Sketchup, V-Ray 3 for Modo

          Comment


          • #6
            Hey, Alvaro

            Thank you for the post.

            Originally posted by afecelis View Post

            Quick question, why is only BF working now in GPU rendering? May light cache (and IM) be implemented some day?
            About this question Blago or Vlado can answer you.

            Cheers,

            Boyan Nalchadjiiski | QA Engineer @ Chaos |
            E-mail: boyan.nalchadjiiski@chaos.com

            Comment


            • #7

              Originally posted by afecelis View Post

              Thank you Boyan, that's great news! Looking forward to #2, getting the same intensity in the background is very important to me, and being able to use CUDA/GPUs is a major advantage. I hope more stuff gets translated into OpenCL specially for AMD card users.
              Quick question, why is only BF working now in GPU rendering? May light cache (and IM) be implemented some day?

              regards,

              Alvaro
              Hey, Alvaro.

              I think you can trick it and IM and LC can be used with GPU also. How to do that?
              Well, you need a little preparation for that.
              1.Double your required resolution, and run CPU final render.
              2.When the LC and IM map is being built, stop the bucker render. Save both of them to disk for later usage.
              3.Return to render resolution -> Load IM and LC maps.
              4.Run GPU from Standalone or from the tab bar.

              I've done it here:https://my.pcloud.com/publink/show?c...YXEO4YLzxahGz7

              Cheers,
              Last edited by boyan; 28-07-2017, 12:43 AM.
              Boyan Nalchadjiiski | QA Engineer @ Chaos |
              E-mail: boyan.nalchadjiiski@chaos.com

              Comment


              • #8
                Originally posted by boyan View Post


                Hey, Alvaro.

                I think you can trick it and IM and LC can be used with GPU also. How to do that?
                Well, you need a little preparation for that.
                1.Double your required resolution, and run CPU final render.
                2.When the LC and IM map is being built, stop the bucker render. Save both of them to disk for later usage.
                3.Return to render resolution -> Load IM and LC maps.
                4.Run GPU from Standalone or from the tab bar.

                I've done it here:https://my.pcloud.com/publink/show?c...YXEO4YLzxahGz7

                Cheers,
                Wow! That's quite the hack! but a clever one. Thank you Boyan, I'll give it a try. Also, thanks for the video.

                regards,

                Alvaro
                Windows 10 Pro, 2x GTX 1070, AMD Ryzen7 1800X, 32 GB DDR4 Ram, V-Ray Standalone/Blender, V-Ray 3 for Sketchup, V-Ray 3 for Modo

                Comment


                • #9
                  The issue with environment intensity on GPU is fixed for today's nightly build ( 2018.02.16 ).

                  Greetings,
                  Vladimir Nedev
                  Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                  Comment


                  • #10
                    Originally posted by vladimir.nedev View Post
                    The issue with environment intensity on GPU is fixed for today's nightly build ( 2018.02.16 ).

                    Greetings,
                    Vladimir Nedev
                    Thank you Vladimir! I presume it's the newly released Vray 3.6 for Modo? Downloading now!

                    regards,
                    Alvaro
                    Windows 10 Pro, 2x GTX 1070, AMD Ryzen7 1800X, 32 GB DDR4 Ram, V-Ray Standalone/Blender, V-Ray 3 for Sketchup, V-Ray 3 for Modo

                    Comment

                    Working...
                    X