Hi everyone,
Running some some simple tests, changing the render engine , there are several differences that are quite noticeable (or very subtle) on the final result. Taking the production engine as reference, I understand each engine will converge into a different final image but I'd like to know if the gap between them will be smaller with time. Basically, CPU engines read the hdri's intensity fine. When switching to GPU engines the background is darker although the intensity and lighting is the same. OpenCL doesn't read the UV mapping info on the grass. The hdri background-intensity issue also happens when rendering with V-ray RT CPU/GPU.
regards,
Alvaro
Running some some simple tests, changing the render engine , there are several differences that are quite noticeable (or very subtle) on the final result. Taking the production engine as reference, I understand each engine will converge into a different final image but I'd like to know if the gap between them will be smaller with time. Basically, CPU engines read the hdri's intensity fine. When switching to GPU engines the background is darker although the intensity and lighting is the same. OpenCL doesn't read the UV mapping info on the grass. The hdri background-intensity issue also happens when rendering with V-ray RT CPU/GPU.
regards,
Alvaro
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