Hi all,
I just brought some old setups back online for an article and noticed that the VRayTexBitmap node does not throw an error when it is pointing to an invalid file path.
This makes it a lot harder to re-connect nodes after file paths have changed. Also, Nuke's API to query the error state of a node is useless to auto-fix things like this.
Can this be fixed please so that the node is in error when it cannot read the file path?
Cheers,
frank
I just brought some old setups back online for an article and noticed that the VRayTexBitmap node does not throw an error when it is pointing to an invalid file path.
This makes it a lot harder to re-connect nodes after file paths have changed. Also, Nuke's API to query the error state of a node is useless to auto-fix things like this.
Can this be fixed please so that the node is in error when it cannot read the file path?
Cheers,
frank
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