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Rendering with progressive CUDA renders first frame twice

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  • #16
    Yes it should work fine in both cases.
    Christophe COT
    Software Developer - Chaos
    christophe.cot@chaos.com

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    • #17
      Finally got a chance to test this. I am still seeing issues when trying to use CUDA progressive mode via Deadline. The shot camera keeps jumping back to it's start frame, objects are in the wrong world space etc. It feels like the GPU is using cached data when it should be reading new data or something.
      In my case I have a few animated alembic files including an animated camera.
      Even in the interactive session I get incorrect object positions at times until I change the geo a little, then it snaps back to where it should be. Definitely feels like an incorrect cache.
      Nuke11.1v2, VRay 3.71.03

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      • #18
        Forgot to say: the assets involved are confidential, so I can't post them here, but if you have an upload link for me I could send them directly.

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