Can the VRayRender node render to texture space like Nuke's ScanlineRenderer? Maybe with some clever post translate script?
Most of my objects are static and I could just bake the lighting into a texture that way and save heaps of render time.
Or are there other ways to achieve this with VRay in Nuke?
Cheers,
frank
Most of my objects are static and I could just bake the lighting into a texture that way and save heaps of render time.
Or are there other ways to achieve this with VRay in Nuke?
Cheers,
frank
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