Hi,
out of curiosity: What is Vray doing when a texture is connected directly to the geo as material without the use of a VRayMaterial node?
In the absence of lights it seems to mimic what Nuke does which is great. But as soon as lights are involved it produces a bright edge where the alpha is not solid.
I would have assumed that this sort of "lazy" setup would yield the same as a VRayMaterial node with it's diffuse colour connected to an unpremultiplied texture and the opacity to the respective alpha.
Attached is an example.
Cheers,
frank
out of curiosity: What is Vray doing when a texture is connected directly to the geo as material without the use of a VRayMaterial node?
In the absence of lights it seems to mimic what Nuke does which is great. But as soon as lights are involved it produces a bright edge where the alpha is not solid.
I would have assumed that this sort of "lazy" setup would yield the same as a VRayMaterial node with it's diffuse colour connected to an unpremultiplied texture and the opacity to the respective alpha.
Attached is an example.
Cheers,
frank
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