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RenderMAsk

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  • RenderMAsk

    man i would love it if we had that!

  • #2
    Well, the code is there, I guess it's just a matter of figuring out a good way to wire up the list of objects for the mask.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      how is it done in katana? could we implement something similar?

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      • #4
        Originally posted by vfxronin View Post
        how is it done in katana? could we implement something similar?
        I don't think we have it exposed yet in Katana either

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          Originally posted by vfxronin View Post
          how is it done in katana? could we implement something similar?
          Yes, it is not available in Katana, but even if it was, this won't matter much, because Nuke and Katana work totally differently.
          They have nothing in common.
          V-Ray developer

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          • #6
            i ment in the term of gui and user experience. sorry for the miss understadning

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            • #7
              This is what I've meant. Katana and Nuke has totally different ui and workflows.
              Connecting textures/stuff to nodes in Nuke is different to the way this is done in Katana.
              V-Ray developer

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              • #8
                sorry ......................

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                • #9
                  So besides the discussion what is and is not like in Katana, if we could implement it in any way you wanted, what would that way be?

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    hey vlado sorry for the late reply, india and Russia events was really inteanse. specially the visas!..

                    the simplest method of work flow for this they way i see it for obj is to implement it like the mask node we have for vrayMTLblend which we toke the que from merge node.

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