One more issue. I'm trying to create a material with 2d displacement for fast 3d grass rendering (among other things). I add a displacement bitmap to a generic material. Then specify a bitmap and set the mode to 2D (UV Channel). But it always sizes the bitmap 1 unit by 1 unit, even if I specify 5x5 in the appearance manager. If I turn displacement off and put the same bitmap in the diffuse or bump slot, then it maps 5x5 correctly. Much searching has found no solution.
Thanks
Wayne
Thanks
Wayne
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