Hey Guys,
A while back Ben Hurlbut commented on my my spec home thread in the gallery section of this forum. The thread can be found here:
https://forums.chaosgroup.com/forum/...c-home-renders
He mentioned using a bump map to radius the corners of the oven. This got me thinking. Revit is a pain when it comes to importing smooth surfaces from other programs such as 3DS Max and Sketchup. Most of the time the poly surfaces are quite obvious making rendering difficult. I have looked into re-meshing software but the results are fairly average and creates huge files. So, I was wondering if a Vray material bump map could be used to radius the polygon edges? This should provide a more seamless look between poly faces. Is this possible?
Thanks, Nick
A while back Ben Hurlbut commented on my my spec home thread in the gallery section of this forum. The thread can be found here:
https://forums.chaosgroup.com/forum/...c-home-renders
He mentioned using a bump map to radius the corners of the oven. This got me thinking. Revit is a pain when it comes to importing smooth surfaces from other programs such as 3DS Max and Sketchup. Most of the time the poly surfaces are quite obvious making rendering difficult. I have looked into re-meshing software but the results are fairly average and creates huge files. So, I was wondering if a Vray material bump map could be used to radius the polygon edges? This should provide a more seamless look between poly faces. Is this possible?
Thanks, Nick
Comment