Hi everyone..
As anyone knows who comes directely from a Visualisation backround, Renderings are only as good as their possibility to produce Renderchannels and "Masks", because in real world, last time edits of Renderings are what allway happens becaus everyone who decides about your renderings most time has another opinion of how a rendering for him should look like. Its never an out of the box ready rendering, so you allways need alphas, Masks and Materialchannels to do the final compositing in Programs like Photoshop ore affinity Photo.
So this is my question. I´ll have to teach Vray for Revit soon. But what i didnt understand is how to produce propper Materialchannels that are antialiesed and usable. or to produce Object id´s in Revit and produce using them masks comparable to for example the psd manager in 3ds max. is there any way to do this ? i have seen the material id channel in Vray for revit but this is so washed out .
It seemed to me unusable for getting propper masks.. the other channel for materials is not antialiased so nut usable for compositing too..
Do i miss something ? if theres no way to seperate windows precisely from their surroundings or walls ore trees ore whatsoever, one of the most crusial nessesities in Vray for Revit is missing..
maybe any idea how to do this ?
As anyone knows who comes directely from a Visualisation backround, Renderings are only as good as their possibility to produce Renderchannels and "Masks", because in real world, last time edits of Renderings are what allway happens becaus everyone who decides about your renderings most time has another opinion of how a rendering for him should look like. Its never an out of the box ready rendering, so you allways need alphas, Masks and Materialchannels to do the final compositing in Programs like Photoshop ore affinity Photo.
So this is my question. I´ll have to teach Vray for Revit soon. But what i didnt understand is how to produce propper Materialchannels that are antialiesed and usable. or to produce Object id´s in Revit and produce using them masks comparable to for example the psd manager in 3ds max. is there any way to do this ? i have seen the material id channel in Vray for revit but this is so washed out .
It seemed to me unusable for getting propper masks.. the other channel for materials is not antialiased so nut usable for compositing too..
Do i miss something ? if theres no way to seperate windows precisely from their surroundings or walls ore trees ore whatsoever, one of the most crusial nessesities in Vray for Revit is missing..
maybe any idea how to do this ?
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