Would love (or rather, need...) the ability to combine Vray Sun and HDRI Sky maps. Right now, whenever I render water, it comes out looking like mud with Vray Sun. On the other hand, with HDRI sky maps I get a nice reflection, I cannot control shadows very good (need them to be accurate for the location and time of day). I sometimes do renders with both, but it's a pain to setup and switch between two different light systems for each scene/render and takes a lot of time to combine in Photoshop.
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You can get good results using both physical sun or HDR, the problem is mostly in your water material setup. Use a proper volume for water not just a plane and give it a shader with 1.33 IOR in refraction/reflection plus some slight tint for the fog, then choose a proper material for the bottom.3D Scenes, Shaders and Courses for V-ray and Corona
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Originally posted by sirio76 View PostYou can get good results using both physical sun or HDR, the problem is mostly in your water material setup. Use a proper volume for water not just a plane and give it a shader with 1.33 IOR in refraction/reflection plus some slight tint for the fog, then choose a proper material for the bottom.
However, I still want the ability to have the sky reflecting in the water without losing accurate shadows so my original question still stands.
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Hi Glenn,
We understand the need and we are working on the ability to combine Sun and HDR.
As for the water material - it is not necessary to make it that deep. I mean, even with a simple plane and the correct material settings, you can achieve the effect you want. Have you tried with any of the library materials (here: C:\Program Files\Chaos Group\V-Ray\V-Ray for Revit\vrmateditor\materials\Liquid). You can use any of them as a base.
Best,
AnaAna Lyubenova
Product Manager
www.chaos.com
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Again, the problem is not coming from the usage of the HDR and/or physical sun, it's in your scene/material setup. A low quality HDR do not have enough energy for the sun intensity, but if you use quality HDR file then the sun will have plenty of energy in order to produce sharp shadows(plus a nice sky lighting/reflection), so you won't have necessity to add an additional sun. Here are a couple examples, one pond water made many years ago back when I was using mainly physical sun for my lighting, and an ocean water using one of my own HDR. Both water are decent and it's not because of the light.2 Photos3D Scenes, Shaders and Courses for V-ray and Corona
NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
www.3dtutorialandbeyond.com
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sirio76 , I totally agree with you.
Are these renderings created in V-Ray for Revit?Ana Lyubenova
Product Manager
www.chaos.com
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Hi Ana, both are made using an old version of Vrayforc4d but I assume the principles are the same also in Vray for Revit3D Scenes, Shaders and Courses for V-ray and Corona
NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
www.3dtutorialandbeyond.com
@3drenderandbeyond on social media @3DRnB Twitter
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Hi Glenn,
Yes, there is. A beta is coming containing exactly the capability you're asking about.
You'll hear from us very soon.
Best,
AnaAna Lyubenova
Product Manager
www.chaos.com
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