We have recently made the jump from Rhino 5/V-ray 2 to Rhino 6/v-ray 3, hoping it had now surpassed its child-illnesses. Unfortunately we are still encountering some issue, some of which is quite critical for our work. Most of them have been reported to McNeel too, but seem to be on your court to solve.
- Materials with opacity-maps does not display correct. They just appear solid. I remembering finding an other thread in here, highlighting the issue - But it really is a big issue for any architectural workflow, and i expect a hot fix or workaround to come fast.
- Many materials does not show their diffuse-material. This seem to apply to some materials created in v-ray 2/Rhino 5 - However it has cribbled our transition a lot. - I would like to figure out which material-compositions is failing, but my model has been frozen for an hour now, which brings me to:
- Old models, made ind Rhino 5/vray2 is very slow in Rhino 6. not only do they render slow, but previews is impossible to work with. I am reading a constant high load on the network. Do Rhino 6 or v-ray3 handle bitmaps loads differently? Like it is constantly try to get the textures, instead of saving them in the RAM. And when i say slow, i mean really slow. Before (Rhino 5) i could work in a simple rendered view (without scene lighting, thats a killer) or in a shaded view with textures show - That viewport mode became more or less the office standard. But now, it brings the computer to a crawl. Which is scary, since i have the newest and fastest machine in the company.
- A smaller bug with a workaround: It seems that when we type “Render” in the command line, the work-file is locked until the render is stopped again. But if we press the render button, we can continue to work in the model while rendering.
- On to a major one: when the material asset editor is open on a machine, one of our floating licenses is used. So not only when rendering. This may be on purpose from your side, however annoying it is for us to have to remember to close it again. But the biggest issue is that as soon as a user have had the asset editor open, or a render running, the license is still locked, until the model is closed. This is really killing our accessible license, and quite a inconvenience to have everybody open an close their rhino if they just added a material to a surface to preview something.
- Rendering stops if we go into blockedit. It seem to also happen sometimes when using show/hide and isolate commands.
- When copying geometry from one file to an other (even materials created in vr3) they do appear in renders and preview, but not in the material editor. This do only seem to happen when the materials is applied to layers instead of objects.
- Proxies loose their materials if copied from one file to an other.
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